Friday 17 June 2016
His head is equally crazy, a sort of long-snouted crocodile-like visage that's surrounded by his rocky shoulders, giving him a hunched look. You'll also notice a button on each shoulder pad. These are the key to his gimmicks! And gimmicks he has a-plenty!
Rock Shot's primary function is to throw a rock. He has two gimmicks to aid this. The rock in his stomach is attached to a ratcheting winch by a piece of string. You can pull the rock out and then use the button on his right shoulder to instantly retract it. It works well and the rock always retracts tightly against his body - no floppy rock for him!
The arm has to pull out as far as it can go, and then you ratchet it backwards which feels like it is going to break! Once the arm is in position though, you can place the rock to throw it! This is a challenge in its own right. The throwing arm and the rock both have a corresponding groove and tab to place it on, but this has little to no effect on fixing it in place, and you'll most likely spend a great deal of time balancing it. Yes, once the rock is in place the throwing arm works and it's fun, but it's a lot of fuss for something that could have been achieved a lot more easily.
Due to his gimmick, Rock Shot has one normal hand clenched in a fist, and one that is shaped like a scoop for holding the rock. The asymmetricality is nice, but the difference in size and style between the two is quite noticeable.
Despite all the problems, I really like Rock Shot. His gimmick does work once you figure it out, and the black rock in his stomach is a fun design choice. Yes, they sacrificed his transformation for the gimmick (which I imagine ate up most of the budget leaving him to be quite basic) but he looks good enough with his big rock. I wouldn't want every Rock Lord to be like this, but once is enough for novelty value.